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Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project 2. Look at 'Uppercase' material in Inspector, see that the sphere is re... Read more
Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Sprite stops rendering if user ever adjusts tiling on shader
To reproduce: 1. Open attached project 2. Open test scene 3. Select New Sprite in hierarchy 4. Change Tiling to 0 5. Notice warning... Read more
Bug in shader fog code in OS X
To Repro: 1. Open the attached project i OS X and scene. 2. Notice the cube with the green leafs doesn't have fog 3. Open the "Globa... Read more
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project. 1 Open project 2 Open the "Dual Lightmapping Bug" scene. The project should be set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
- Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged when navigating to RP Asset from Probe Volume Component
- Editor UI is pink when a project has builtin_shaders-2021.3.11f1
- Tessellation has poor performance in URP when rendered using Metal