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[GUI] Meshes using TextShader show through opaque meshes
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Select any text object in the scene (Game Title for inst... Read more
Uniform Scaled Objects with transparent shaders issue
To Reproduce:1. Open the Bug Scene.2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to fr... Read more
"D3D shader create error for shader vs_2_0". Radeon 9250
"D3D shader create error for shader vs_2_0". Radeon 9250 To Reproduce:1) Build a webplayer2) Run it on a machine with this card. Read more
Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project2. Look at 'Uppercase' material in Inspector, see that the sphere is rend... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached- select "viewcone" material All properties should be hidden in the inspector when u... Read more
Alpha texture not working on Windows
To reproduce: 1) Open attached project on Windows machine.2) View in game screen.3) Alpha texture is not working properly; pink and ... Read more
[Custom] Surface shader with a worldNormal calculated and set to the sur...
Reproduced on 4.2.0a4 1) What happenedUsing a surface shader with a worldNormal calculated and set to the surface normal, combined w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS