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0
votes
By Design

Editor shaders not recompiling when changing target graphics API in the ...

Shaders

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Apr 08, 2019

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Version/s: 2019.2.0a10

Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps:1. Open the new at... Read more

0
votes
By Design

Custom diffuse shader breaks when duplicating Sprites with said shader

Shaders

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Apr 15, 2019

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Version/s: 2018.3.0f1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the attached project named "Case_1146255"2. Open the Scene "A-Single(OK) and observe a shadow on the bott... Read more

0
votes
Won't Fix

In the Editor terrain is not rendered correctly when "Draw Instanced" on...

Shaders

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Apr 18, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more

0
votes
Fixed

[Shaders] ShaderUtil.ShaderHasError returns false when Shader has errors

Shaders

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Apr 18, 2019

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Version/s: 2019.1.0b1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the user's attached project ("ShaderErrorBug.zip")2. Call menu Bugs/Reproduce Bug3. See "False" log in the ... Read more

0
votes
Fixed

[Mac] [URP] Toon shader is not rendered and no errors are shown when it’...

Shaders

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Nov 29, 2019

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Version/s: 2018.4, 2019.3, 2019.3.0f1, 2020.1

Steps to reproduce:1. Download and open attached minimal "ToonShader.zip"2. Open "repro" scene Expected result: cube renders whiteAc... Read more

0
votes
Won't Fix

[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2

Shaders

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Apr 10, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1

To reproduce:1. Open attached project2. Build and run on a Galaxy S43. Notice that shaders do not compile Actual result: There shoul... Read more

0
votes
By Design

Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...

Shaders

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open users attached project "TestVRM.zip"2. Open "SampleScene.unity" scene3. Select "Cube1" game object in the hiera... Read more

0
votes
Won't Fix

Code of shader compiles incorrect positional data when compared to origi...

Shaders

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Apr 30, 2019

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Version/s: 2018.3.5f1

To reproduce:1. Import attached shader "2017.shader" into any project2. In Project window, select the Shader file3. In Inspector win... Read more

0
votes
Fixed

Editor crashes in Shader::IsSupported() when trying to change Material's...

Shaders

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May 01, 2019

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Version/s: 2019.1.0b9, 2019.1.0f2, 2019.2.0a9, 2019.3.0a1

How to reproduce:1. Open the attached project2. Go to the Asset folder-> Shaders-> Select New Material3. Go to the inspector w... Read more

0
votes
By Design

min16float cbuffers don't work, resulting in shader-side, per pixel conv...

Shaders

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May 27, 2019

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Version/s: 2017.4.0f1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user's project2. Open the "Sample Scene"3. Look at the Game Window Expected result: Cubes are different... Read more