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0
votes
By Design

Editor shaders not recompiling when changing target graphics API in the ...

Shaders

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Apr 08, 2019

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Version/s: 2019.2.0a10

Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps: 1. Open the new ... Read more

0
votes
By Design

Custom diffuse shader breaks when duplicating Sprites with said shader

Shaders

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Apr 15, 2019

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Version/s: 2018.3.0f1, 2018.3.12f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the attached project named "Case_1146255" 2. Open the Scene "A-Single(OK) and observe a shadow on the bo... Read more

0
votes
Won't Fix

In the Editor terrain is not rendered correctly when "Draw Instanced" on...

Shaders

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Apr 18, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "NewDepthProject 2.zip" and scene "Main" 2. In the Hierarchy window, select "Terrain" ob... Read more

0
votes
Fixed

[Shaders] ShaderUtil.ShaderHasError returns false when Shader has errors

Shaders

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Apr 18, 2019

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Version/s: 2019.1.0b1, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the user's attached project ("ShaderErrorBug.zip") 2. Call menu Bugs/Reproduce Bug 3. See "False" log in t... Read more

0
votes
Fixed

[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...

Shaders

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Jun 08, 2020

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Version/s:

STR: 1. Create a new project 2. Create a shader that uses shader_feature functionality. 3. Make a compilation error in the shader fo... Read more

0
votes
Won't Fix

[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2

Shaders

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Apr 10, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1

To reproduce: 1. Open attached project 2. Build and run on a Galaxy S4 3. Notice that shaders do not compile Actual result: There s... Read more

0
votes
By Design

Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...

Shaders

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open users attached project "TestVRM.zip" 2. Open "SampleScene.unity" scene 3. Select "Cube1" game object in the hi... Read more

0
votes
Won't Fix

Code of shader compiles incorrect positional data when compared to origi...

Shaders

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Apr 30, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Import attached shader "2017.shader" into any project 2. In Project window, select the Shader file 3. In Inspector ... Read more

0
votes
Fixed

Editor crashes in Shader::IsSupported() when trying to change Material's...

Shaders

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May 01, 2019

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Version/s: 2019.1.0b9, 2019.1.0f2, 2019.2.0a9, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to the Asset folder-> Shaders-> Select New Material 3. Go to the inspector win... Read more

0
votes
By Design

min16float cbuffers don't work, resulting in shader-side, per pixel conv...

Shaders

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May 27, 2019

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Version/s: 2017.4.0f1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the user's project 2. Open the "Sample Scene" 3. Look at the Game Window Expected result: Cubes are diffe... Read more

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