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0
votes
Won't Fix

Material is not applied to the GameObject when ColorMask's RenderTarget ...

Shaders

-

Mar 20, 2017

-

Version/s: 5.5.2p2

To reproduce: 1. Open attached project; 2. Run asdf scene; 3. Press on Plane and see that is White (should be red); 4. Open shader ... Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

-

Mar 22, 2017

-

Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more

0
votes
Fixed

[SpriteRenderer] Tangent values are not correct on mobile

Shaders

-

Mar 23, 2017

-

Version/s: 5.6.0b8

How to reproduce: 1. Open attached project 2. Build to mobile device 3. Compare visuals to editor (Images included) Reproduced on: ... Read more

0
votes
Not Reproducible

[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...

Shaders

-

Jun 19, 2018

-

Version/s: 2017.2.3p1

To reproduce: 1. Open attached project "HairTest.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Observe as a new hair model ... Read more

0
votes
Won't Fix

Surface Shader Compiler compiles for additional non-selected APIs

Shaders

-

May 08, 2018

-

Version/s: 2018.1.0b11, 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSu... Read more

0
votes
Fixed

Preloaded shaders loses reference to a shader variants asset when it is ...

Shaders

-

Aug 05, 2020

-

Version/s: 2018.4, 2018.4.25f1

How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more

0
votes
Fixed

Enum shader property does not allow fraction selection in drop-down menu

Shaders

-

Apr 05, 2017

-

Version/s: 5.5.2p4

When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more

0
votes
Fixed

Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...

Shaders

-

Apr 04, 2017

-

Version/s: 5.6.0f3

Steps reproduce: 1. Open attached project 2. Open ShadowMeta.cginc 3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, po... Read more

5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

-

Apr 06, 2017

-

Version/s: 5.5.0p4

Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more

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