Search Issue Tracker

0
votes
Won't Fix

Material is not applied to the GameObject when ColorMask's RenderTarget ...

Shaders

-

Mar 20, 2017

-

Version/s: 5.5.2p2

To reproduce: 1. Open attached project; 2. Run asdf scene; 3. Press on Plane and see that is White (should be red); 4. Open shader ... Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

-

Mar 22, 2017

-

Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

-

Mar 23, 2017

-

Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more

0
votes
Fixed

[SpriteRenderer] Tangent values are not correct on mobile

Shaders

-

Mar 23, 2017

-

Version/s: 5.6.0b8

How to reproduce: 1. Open attached project 2. Build to mobile device 3. Compare visuals to editor (Images included) Reproduced on: ... Read more

0
votes
Not Reproducible

[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...

Shaders

-

Jun 19, 2018

-

Version/s: 2017.2.3p1

To reproduce: 1. Open attached project "HairTest.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Observe as a new hair model ... Read more

0
votes
Won't Fix

Surface Shader Compiler compiles for additional non-selected APIs

Shaders

-

May 08, 2018

-

Version/s: 2018.1.0b11, 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSu... Read more

0
votes
Fixed

Preloaded shaders loses reference to a shader variants asset when it is ...

Shaders

-

Aug 05, 2020

-

Version/s: 2018.4, 2018.4.25f1

How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more

0
votes
Fixed

Enum shader property does not allow fraction selection in drop-down menu

Shaders

-

Apr 05, 2017

-

Version/s: 5.5.2p4

When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more

0
votes
Fixed

Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...

Shaders

-

Apr 04, 2017

-

Version/s: 5.6.0f3

Steps reproduce: 1. Open attached project 2. Open ShadowMeta.cginc 3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, po... Read more

5
votes
By Design

[Metal] Half-precision literal in HLSL is translated to float literal by...

Shaders

-

Apr 06, 2017

-

Version/s: 5.5.0p4

Reproduction steps: 1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip). 2) Open "MobileBloom.shader". 3) Ob... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.