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Alpha value is not clamped to zero when setting shader's alpha blending ...
To reproduce: 1. Open user's project, in Project window click Unlit_NegativeAlpha material 2. In Inspector window, right-click mater... Read more
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrong... Read more
Stencil shader doesn't render anything
Repro steps: 1. Open provided projects "StencilBlitProblem" Scene 2. See that the Game view is black 3. Click on "Main Camera" in t... Read more
Shader errors are spammed and objects are not rendered when using Metal ...
How to reproduce: 1. Open the attached "McGrawHill" project 2. Open "Emilio_GroceryStore" scene 3. Go to Player Settings and enable... Read more
Shader effect on RenderTexture only works if HDR is enabled or RT has An...
Steps to reproduce: 1. Open user attached project 2. Enter play mode 3. Observe Game view only showing the white particles 4. Either... Read more
Shader tex2D yields error when compiling for D3D9: "texld/texldb/texldp/...
To reproduce: 1. Open attached project; 2. Choose "TestShader" shader in the Assets folder; 3. In the Inspector, disable "Skip unus... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
[Shader Compiler] Compile error with overloaded CG methods differing onl...
Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity 2) Open scene 'testScene' 3) Selec... Read more
Big (>1KB) ComputeBuffers created with IndirectArguments flags fails to ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene 'Scene' and press play 3) After ~3 seconds stop Pl... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce: 1. Open the attached "RayTrails" project and "Demo" scene 2. Inspect the Cylinder, Cylinder (1), and Cylinder (3)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used