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Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
Using ViewDir in custom Lightmap functions in shaders doesn't work
Open the project. Observe the two pink spheres The sahders on these spheres try and use custom lightmap functions including the op... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more
Specifying precision qualifiers in GLSL shaders causes them to silently ...
How to reproduce: 1. Open attached project 2. Open scene RunThis.unity - Note that one of the cubes is pink Read more
Custom shader fails to compile for WebGL
To reproduce the issue follow the steps: 1. Open "wireframe" project 2. Build WebGL project 3. Run the project 4. Press "wire_frame"... Read more
[Skybox] Procedural Skybox Sun changes size when switching between Simpl...
Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached - open the scene - press play and notice the corrupted the tree *Note: Only oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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