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worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
InstanceID is not transferred from vertex to domain shader
Steps to reproduce:1. Open attached Unity Project "923897-TesselationShader.zip"2. Load Scene "Tesselation x Instancing"3. Option 1:... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project2. Import attached shader into project3. Place two planes one above another4. Create a material... Read more
Unity freezes when adding variants to ShaderVariantCollection for shader...
Steps to reproduce: 1) Download attached project 'BugReproShaderVariants.zip' and open in Unity2) In the Project window, click on 'S... Read more
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce:1. Create a new Unity 3D project2. Import attached Unitypackage3. Open "Demo" scene4. Press play5. Try to move th... Read more
[macOS] Editor crashes on start,after porting to mac and adding preloade...
Repro steps: 1. Create a new project on Windows2. Save the project3. Open the project in a Mac (OS 10.12.4)4. Open "Edit" -> "Pro... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more
All about bugs
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