Search Issue Tracker

0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

-

Dec 09, 2016

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more

1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

-

Dec 10, 2016

-

Version/s: 5.4.2f2

To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more

1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

-

Feb 02, 2017

-

Version/s: 5.5.0f3

To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more

0
votes
Fixed

Specifying precision qualifiers in GLSL shaders causes them to silently ...

Shaders

-

Aug 06, 2015

-

Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene RunThis.unity- Note that one of the cubes is pink Read more

0
votes
Fixed

ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...

Shaders

-

Oct 08, 2018

-

Version/s: 2018.2.0b9, 2018.2.3f1

How to reproduce:1. Open attached project (SetTextureFromGlobal.zip)2. Open SampleScene Scene Actual result: once the Scene is opene... Read more

0
votes
Fixed

[SampleProject] TessellationSample scene is magenta

Shaders

-

Jan 26, 2015

-

Version/s: 5.0.0b21

To reproduce:1. Open TessellationSample scene from the Unity sample project2. Notice that it is almost all magenta (with the excepti... Read more

0
votes
Fixed

"Create new shader" from editor should create a PBS surface shader by de...

Shaders

-

Jan 14, 2015

-

Version/s: 5.0.0b14

Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS sur... Read more

0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

-

May 25, 2018

-

Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more

0
votes
Won't Fix

'Internal error communicating with the shader compiler process' error is...

Shaders

-

Dec 09, 2019

-

Version/s: 2017.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more

0
votes
Fixed

Shaders who use Clip() have "&" in the output on OpenGL ES 2.0

Shaders

-

Jul 17, 2020

-

Version/s: 2018.4, 2018.4.24f1, 2019.3

How to reproduce:1. Open the attached "Clip GLES2 Bug.zip" project2. Make sure OpenGL 2.0 is the only graphics API in the Player Set... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.