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Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce:1) open attached "shadyBug"2) compile and show "MultiTextureBlend5" shader3) import compiled shader - shader fail... Read more
Distorted colors in the Game view of "The Blacksmith: Environments" Asse...
How to reproduce:1. Open attached Unity project "blacksmitenv2"2. Load scene "bridge_small_02" Expected Result: Game view is loaded ... Read more
Shader internal error when Building for iOS or Android
Steps to repro:1. Create a new project and add Island.shader attach to a report2. Create a new material, add shader to it3. Add crea... Read more
[Standard] when you deselect an object when normal maps value is changed...
To reproduce this bug: 1. Open the project2. Open the scene "Test Plane".3. Click on the plane. At first, the plane should seem like... Read more
Keyword is discarded and error is thrown to the Console when shader keyw...
How to reproduce:1. Open the attached '1191820.zip' project2. Open 'NewSurfaceShader.shader' shader3. Notice that the number of keyw... Read more
[Shaders] Surface shader importing with many variants is ~15% slower in ...
Steps to reproduce:1. Open attached project "Test_5.4" with Unity 5.42. Open scene "Scene"3. Go to: Main Menu > BugReport > Re... Read more
[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...
Reproduction steps:1) Open attached project "VerySmolProject"2) Try resizing the Game window--- You should see glitching3) Enter pla... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce:1) Open the attached project.2) Build and run (Windows, macOS, iOS).3) Once the scene loads, press the button on ... Read more
[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...
"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wha... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
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