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1. Open attached "TestErrors" project 2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
How to reproduce: 1. Open attached project "ShaderBonesCrash.zip" and scene "TestScene" 2. In Hierarchy window, select "Player" obj... Read more
TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the ... Read more
How to reproduce: 1. Open the project attached by the user (weirdline.zip) 2. Open the "ColoredGhostNoise" Shader with the Shader Gr... Read more
Steps To Reproduce: 1. Create a Project with LWRP/HDRP template. 2. Project > Shaders > PBR Graph 3. Click on the + icon on blackboa... Read more
To reproduce: 1. Open user's attached project ("SamplerState") 2. Open SamplerState.shadergraph 3. Inspect the Console Expected: E... Read more
How to reproduce: 1. Open the attached Test.zip project 2. Go to the project window and open "New Shader Graph" PBR Shader 3. The se... Read more
To reproduce: 1. Download attached "BermudaTechArt.zip" project and open in Unity 2. Open "BossEffect" scene 3. Observe that You ca... Read more
Model is getting distorted in Main Preview Window after selecting it Steps to Repro: 1. Open [ShaderGraph] RQA project from the Co... Read more
Notes: reproduces in 7.0.1 release, 7.1.1 release, and 8.0.0 github project (eca116d0f3) Does not reproduce on 6.9.1 release. Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Built player takes multiple seconds to shut down
- Wireframe flicker and quad shaped artifacts on terrain trees using Mac Metal.
- Spamming error: `GLSL: Shader cannot be patched for instancing.` When enabling terrain Draw Instanced option in desktop OpenGL.
- [Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformation is called with a specific string
- EditorUtility.DisplayProgressBar invoked from an EditorWindow throws an assertion if it gets interrupted