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Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce: 1. Open the user's attached "ShaderComp.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open th... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template 2. Copy the attached shader to Assets folder. 3. Create a new material, assign the ... Read more
Line Renderer's line is not rendering correctly in the Game view when us...
How to reproduce: 1. Open the user's attached "transparencyBug.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observ... Read more
[Mac] Shader Compiler crash on GfxDeviceMetalBase::CommonDrawSetup when ...
How to reproduce: 1. Open the project attached by the user Reproducible with: 2019.4.17f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a5 Fir... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
Crash on LoadShaders when opening up this project
How to reproduce: 1. Open the attached project from "Project link:" 2. Observe the crash Reproducible with: 2021.2.0b7, 2022.1.0a5 ... Read more
Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more
Errors are thrown when a Shader uses GrabPass and a Camera renders to a ...
Reproduction steps: 1. Open the attached "GrabPassIssue.zip" project 2. Open the "ReproScene" Scene 3. Enter Play Mode Expected beh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Log shader compilation does not give info on which shader instance had a variant compiled
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters