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Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce: 1. Open the user's attached "ShaderComp.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open th... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template 2. Copy the attached shader to Assets folder. 3. Create a new material, assign the ... Read more
Line Renderer's line is not rendering correctly in the Game view when us...
How to reproduce: 1. Open the user's attached "transparencyBug.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observ... Read more
[Mac] Shader Compiler crash on GfxDeviceMetalBase::CommonDrawSetup when ...
How to reproduce: 1. Open the project attached by the user Reproducible with: 2019.4.17f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a5 Fir... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce: 1. Open the attached project ("MultipleUVShaderCompile.zip") 2. Try compiling the "MultipleUV" shader (Click on th... Read more
Crash on LoadShaders when opening up this project
How to reproduce: 1. Open the attached project from "Project link:" 2. Observe the crash Reproducible with: 2021.2.0b7, 2022.1.0a5 ... Read more
Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce: 1. Open the attached project ("WebGLBugs.zip") 2. Switch Platform to WebGL (File -> Build Settings) 3. Observe the... Read more
Errors are thrown when a Shader uses GrabPass and a Camera renders to a ...
Reproduction steps: 1. Open the attached "GrabPassIssue.zip" project 2. Open the "ReproScene" Scene 3. Enter Play Mode Expected beh... Read more
All about bugs
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Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection