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Shaders are not being striped and build times increase when using a cust...
How to reproduce:1. Open the “IN_76325” project2. In the Project Settings → Quality, make sure Render Pipeline Asset is set to “URP-... Read more
Crash on detail::ComputeShaderSnippetKey when entering the Play mode
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode3. If it does not crash close the Editor and repea... Read more
Crash on free_alloc_internal when clearing Shader variants in certain pr...
How to reproduce:1. Open the attached "ShaderCrashRepro" project2. Open Project Settings… > Graphics3. Press Save to asset4. Save... Read more
[Mac] Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/DX11_Tessellation/DX11_Tessellation_Free/Examples/Dem... Read more
TraceRenderingLayerMask warning is thrown when creating universal 2D, 3D...
NOTE: These shaders are only used in editor, and used for baking. The warning is irrelevant since the majority of desktop GPUs suppo... Read more
Shaders from packages are not included in the selection list when trying...
How to reproduce:1. Create a new Universal 3D project2. Add Shader Variant Collection to the Assets folder (Assets → Create → Shader... Read more
Shader error in 'Shader Graphs/Shadows': redefinition of '_ShadowMapText...
How to reproduce:1. Open the “BIRPShadowsBuildError“ project2. Open the “Sample Scene”3. Build And Run the project4. Observe the Con... Read more
Crash on keywords::LocalSpace::StateFromKeywordNames when opening a spec...
Reproduction steps:1. Open the attached “ReproProj” project Expected result: The project opensActual result: The Editor crashes Repr... Read more
Crash on ShaderVariantEnumerationKeywords::FindStaticKeywordTuples when ...
Reproduction steps:1. Open the attached “BugRepro” project2. In the menu bar at the top of the Editor, select “ReimportAllVfx” > ... Read more
Crash on keywords::LocalKeywordState::IsEnabled when creating a project ...
Reproduction steps:1. Create a new project with the URP 3D Sample Template Expected result: A project is created and openedActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS