Search Issue Tracker

Active

Under Consideration for 2022.3.X, 6000.0.X

Votes

1

Found in

2022.3.46f1

6000.0.19f1

Issue ID

UUM-79681

Regression

No

HDR color values set with MaterialPropertBlock.SetColor are incorrect when using Linear Color Space

--

-

Steps to reproduce:
1. Open the “BugCheck” project
2. Open the “MPB_Test” scene
3. Enter Play Mode
4. Open the Frame Debugger Window
5. Open the “DrawOpaqueObjects” → “RenderLoop.Draw” fields
6. Select the “Draw Mesh Cube_Material”
7. Open the “Vectors” Tab in the Frame Debugger
8. Observe the “_HDRColor” vector
9. Observe the “_HDRColor” vector of “Draw Mesh Cube_MPB”

Expected result: The “_HDRColor” vectors have the same values on both cubes
Actual result: The “Draw Mesh Cube_MPB” GameObject has much higher values of “_HDRColor”

Reproducible in: 2022.3.46f1, 6000.0.19f1
Couldn’t test with: 2021.3.43f1 (Frame Debugger has no Vectors Field)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Comments (1)

  1. kz_kizaki

    Sep 18, 2024 03:12

    It is not only MaterialPropertyBlock.SetColor, values that setting color with AnimationClip to HDRColor also is incorrect.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.