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Fix In Review for 2021.3.X, 2022.3.X, 6000.0.X
Fixed in 7000.0.0a2
Votes
0
Found in
2021.3.43f1
2022.3.45f1
6000.0.18f1
7000.0.0a1
Issue ID
UUM-79781
Regression
No
Log shader compilation does not give info on which shader instance had a variant compiled
*Steps to reproduce:*
1. Create a new Unity project.
2. Make sure "Log shader compilation" is enabled in Player settings.
3. Build and run, check the logs
*Actual results:*
There is no indication of which shader instance was used in the log.
Example log:
Uploaded shader variant to the GPU driver: TextMeshPro/Mobile/Distance Field SSD, pass: <Unnamed Pass 0>, stage: vertex, keywords UNDERLAY_ON
*Expected results:*
There is an indication of which shader instance was used in the log.
Uploaded shader variant to the GPU driver: TextMeshPro/Mobile/Distance Field SSD (instance 123456), pass: <Unnamed Pass 0>, stage: vertex, keywords UNDERLAY_ON; time: 0.24ms
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