Search Issue Tracker

In Progress

Fix In Review for 2021.3.X, 2022.3.X, 6000.0.X

Fixed in 7000.0.0a2

Votes

0

Found in

2021.3.43f1

2022.3.45f1

6000.0.18f1

7000.0.0a1

Issue ID

UUM-79781

Regression

No

Log shader compilation does not give info on which shader instance had a variant compiled

--

-

*Steps to reproduce:*
1. Create a new Unity project.
2. Make sure "Log shader compilation" is enabled in Player settings.
3. Build and run, check the logs

*Actual results:* 
There is no indication of which shader instance was used in the log.
Example log:
Uploaded shader variant to the GPU driver: TextMeshPro/Mobile/Distance Field SSD, pass: <Unnamed Pass 0>, stage: vertex, keywords UNDERLAY_ON
*Expected results:* 
There is an indication of which shader instance was used in the log.
Uploaded shader variant to the GPU driver: TextMeshPro/Mobile/Distance Field SSD (instance 123456), pass: <Unnamed Pass 0>, stage: vertex, keywords UNDERLAY_ON; time: 0.24ms

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.