Search Issue Tracker
By Design
Votes
0
Found in
6000.0.25f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-85881
Regression
Yes
Some Material Variants do not update when dirtied
How to reproduce:
1. Open the “Material_Variants“ project
2. In the menu, select Tools → Initialize Git repo
3. Wait for the “Success!“ log in the Console
4. Select Tools → Run Test
5. Observe the Console
Expected result: “All completed successfully.“ is seen
Actual result: An error with “Test failed“ is seen
Reproducible with: 2023.2.0a19, 6000.0.25f1, 6000.1.0a2
Not reproducible with: 2022.3.51f1, 2023.2.0a18
Could not test with: 2021.3.45f1 (missing functionality)
Reproducible on: Windows 10, macOS 14.6.1 (M1)
Not reproducible on: No other environment tested
Note: Extract the project before every test
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The reason for materials being modified in git in the first place is the change in the material data format in Unity 2022. We changed the representation of one of the internal fields. The materials are changed in git because of that - it happens in Unity 2022.3 as well.