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Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.39f1
6000.0.12f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
7000.0.0a1
Issue ID
UUM-76775
Regression
No
"Material.EnableKeyword" method has no effect on the material when calling it on the manually instanced material
How to reproduce:
1. Open the “Set Material Keyword Bug 2“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the “Manual Instantiate (1)“ GameObject and the Console window
Expected result: The “Manual Instantiate (1)“ GameObject top turns green and no messages are logged in the Console window
Actual result: The “Manual Instantiate (1)“ GameObject top stays red and “Keyword not enabled …” messages logged in the Console window
Reproducible with: 2022.3.39f1, 6000.0.12f1
Could not test with: 2021.3.41f1 (“Renderer.SetMaterials“ and “Renderer.SetSharedMaterials“ methods are not implemented)
Reproducible on: macOS 14.5 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Workaround: Add the “{{material.shader = material.shader}}“ code snippet before calling “{{material.EnableKeyword(Keyword)}}“, when manually instantiating the material
Note: When using Material Variants the workaround works as expected for them, but the behavior of the original material is opposite. The instancing without a workaround works as correctly, but with the workaround works incorrectly
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