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[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Shader Graph/Color Changing Sha... Read more
HLSLcc generates suboptimal code that involves meaningless double conver...
Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more
[Win] Camera.Render has poor performance when observed in 2022.3 and lat...
How to reproduce:1. Open the attached “camerarender_benchmark” project2. Open the Build Settings (File > Build Settings) and ensu... Read more
Crash on DynamicBranchState::PrepareState when RenderPipeline.SubmitRend...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. P... Read more
Shader pass overridden by fallback when using "UsePass" directive
Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more
Skybox shader is magenta when using the Editor on macOS
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
Shader errors are logged in the Player log file when Strict shader varia...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/New Scene“ Scene3. Build and Run the Project4. Using t... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps:1. Open the attached “bugrepro” project2. Click File > Build And Run Expected results: Player is run without a... Read more
Crash on "DynamicBranchState::PrepareState" when entering the Play Mode ...
How to reproduce:1. Open the “ShaderWarmup“ project2. Open the “Crash“ scene3. Create a “Shader Variant Collection”4. Open the new s... Read more
Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS