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Visual Effect sharedMaterial is null for a few frames when entering the ...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
Crash on ShaderLab::Program::CreateFromSerializedProgram when opening a ...
How to reproduce:1. Open the attached “IN-132800” project2. Observe the crash Reproducible with: 2023.1.0a10, 6000.0.68f1, 6000.3.10... Read more
[Win] Camera.Render has poor performance when observed in 2022.3 and lat...
How to reproduce:1. Open the attached “camerarender_benchmark” project2. Open the Build Settings (File > Build Settings) and ensu... Read more
Unnecessary shader variants caused by the same keyword when declared in ...
How to reproduce:1. Open the attached project "ShaderGraphMixedKeywords.zip"2. Select Assets/Shaders/Simple.shader3. Click on the "C... Read more
Shader is missing when "Strict shader variant matching" is enabled in th...
How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more
"IsBuiltin" method skips new index generation when called in a different...
How to reproduce:1. Open the “fastpropertyname_serialization_issue” project2. Open the “Sample” scene3. Build asset bundles for the ... Read more
[Quest 2] GameObject only renders for the left eye when using the Built-...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce:1. Open the attached “shader_issue” project2. In the Project window, select the “sh” shader3. In the Inspector, cli... Read more
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps:1. Create a new 3D Core Template project2. Open the Build Settings (File > Build Settings…)3. Make sure that t... Read more
IPreprocessShaders data mismatches ShaderUtil data when PackageRequireme...
Reproduction steps:1. Open the attached project “ReproProject”2. Build a project using Build → Build Project - Process Test Shader3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS