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0
votes
Fixed

Visual Effect sharedMaterial is null for a few frames when entering the ...

Shader System

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Nov 14, 2023

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Version/s: 2022.3.11f1

Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more

0
votes
Fixed

Entering the double-space between characters in the Shader Build Setting...

Shader System

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Dec 05, 2025

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Version/s: 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more

0
votes
Won't Fix

HLSLcc generates suboptimal code that involves meaningless double conver...

Shader System

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Feb 19, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: 1. Create a new unlit shader2. Put the following code in the fragment function:```int x[3][3][3] = {{ { -1, -2, ... Read more

0
votes
Fixed

Unnecessary shader variants caused by the same keyword when declared in ...

Shader System

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Nov 10, 2023

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Version/s: 6000.0.0b11, 6000.1.0a1

How to reproduce:1. Open the attached project "ShaderGraphMixedKeywords.zip"2. Select Assets/Shaders/Simple.shader3. Click on the "C... Read more

3
votes
Fixed

Shader is missing when "Strict shader variant matching" is enabled in th...

Shader System

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Dec 06, 2023

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Version/s: 2022.3.15f1, 2023.2.3f1, 2023.3.0a18, 6000.0.0b11, 6000.1.0a1

How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more

0
votes
Fixed

Dynamic branching shader code can't be shared with passes that don't dec...

Shader System

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Dec 18, 2023

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Version/s: 2023.3.0a17

If an include file contains dynamic branching code based on dynamic_branch keywords then all the passes including the file must decl... Read more

0
votes
Fixed

"IsBuiltin" method skips new index generation when called in a different...

Shader System

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Dec 19, 2023

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Version/s: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “fastpropertyname_serialization_issue” project2. Open the “Sample” scene3. Build asset bundles for the ... Read more

0
votes
By Design

[Quest 2] GameObject only renders for the left eye when using the Built-...

Shader System

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Dec 20, 2023

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Version/s: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more

0
votes
By Design

Unused fields in constant buffers are removed when shaders are compiled

Shader System

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Dec 22, 2023

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11

How to reproduce:1. Open the attached “shader_issue” project2. In the Project window, select the “sh” shader3. In the Inspector, cli... Read more

0
votes
By Design

"Duplicate keywords" errors box is not shown in the Graphics Settings wh...

Shader System

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Dec 05, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more

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