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[Win] Colours of the material in the Particle System get mirrored vertic...
How to reproduce:1. Open the user’s attached project “UnityShaderCullingProblem_2019.zip”2. Open the “SampleScene” Scene in Scenes3.... Read more
GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader
How to reproduce:1. Open the user's attached project “repro.zip”2. Open "IndoorsScene" Scene3. Reimport “Unlit/Unlit_Use Pass” Shade... Read more
AssetImportWorkers crash when changing Shader Precision Model
Steps to reproduce: Open a project with no Library (cold) or enable Parallel workers in a project with a Library (warm) Make sure yo... Read more
Shader errors while using Vulkan Graphics API when shaders use native 16...
How to reproduce:1. Open the “IN-49199_min16float 23(2).zip“ project2. Open the “SampleScene“ Expected result: No error can be seen ... Read more
PackageRequirements blocks in Shaders do not support experimental/previe...
Reproduction steps:1. Open the attached project "ShaderPackageRequirements"2. Select NewUnlitShader.shader in the Project window Exp... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: Open the user’s attached project “GraphicsAPIbug” Go to Player Settings (menu: Edit > Project Settings > P... Read more
[Backport] Adding previously missing shader include does not reimport de...
Steps to reproduce:1. Open the attached project "T1406811_ShaderDependency.zip". It contains an unlit shader an a Foo.cginc file. Th... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps:1. Open the attached project “shaderlodbug”2. Select the Assets/Shaders/U1.shader asset in the Project window3. O... Read more
‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce:1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene2. Make sure the Scene view is vis... Read more
Crash during build process (ShaderKeywordFilter.SettingsNode.GatherFilte...
1. Every time we attempt to build our project after upgrading from 2022.2.0b9 to 2022.2.0b15, the build process crashes 100% after t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS