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Duplicate

Votes

1

Found in

2020.3.42f1

2021.3.15f1

2022.1.0a15

Issue ID

UUM-20314

Regression

No

SRP Batcher compatibility of the same shader changes when changing Graphics API for Windows from OpenGLES3 to Direct3D11

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Reproduction steps:
1. Open the attached project “shaderlodbug”
2. Select the Assets/Shaders/U1.shader asset in the Project window
3. Observe the SRP Batcher value in the Inspector window
4. Change the Graphics API for Windows from OpenGLES3 to Direct3D11
5. Reload the Editor when prompted
6. Repeat steps 2 and 3

Expected result: the SRP Batcher value stays the same
Actual result: the SRP Batcher value changes

Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.0a15
Not reproducible with: 2022.1.0a16, 2022.1.23f1, 2022.2.1f1, 2023.1.0a21

Reproducible on: macOS 12.4 (Intel)

  1. Resolution Note:

    This issue has already been fixed
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-18980

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