Search Issue Tracker
Active
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-45386
Regression
No
_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps:
1. Open the “DepthNormalWebGL“ project
2. Open the “SampleScene“ scene
3. Build And Run
4. Observe the rightmost quad
Expected result: The quad uses the texture’s alpha and displays a green x
Actual result: The quad is fully green
Reproduced in: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Notes:
1. Reproduced in StandaloneOSX and WebGL
2. Not reproduced in Editor and Play Mode
3. The reporter uses _CameraDepthNormalsTexture in their post effect for opaque materials with cutouts (leaves)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment