Search Issue Tracker
Active
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-45386
Regression
No
_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps:
1. Open the “DepthNormalWebGL“ project
2. Open the “SampleScene“ scene
3. Build And Run
4. Observe the rightmost quad
Expected result: The quad uses the texture’s alpha and displays a green x
Actual result: The quad is fully green
Reproduced in: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproduced using: macOS 13.4.1 (Intel), Windows 10
Notes:
1. Reproduced in StandaloneOSX and WebGL
2. Not reproduced in Editor and Play Mode
3. The reporter uses _CameraDepthNormalsTexture in their post effect for opaque materials with cutouts (leaves)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment