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The actions Copy/Paste Material Properties do not copy Texture tiling/of...
Steps to reproduce:1. Open the attached user's project "1273930_CopyTilingSetting"2. Select the "CopyFrom.mat" material under the As... Read more
Editor crashes when building if calling "ShaderKeyword" methods in "IPre...
How to reproduce:1. Open project "ShaderKeywordCrash.zip"2. Build the project Expected result: No crashActual result: Crash Reproduc... Read more
Tooltip doesn't appear when hovering over a material's property in the I...
How to reproduce:1. Open the user's attached "MaterialEditorBugs" project2. Select the "Unlit_MyShader" asset3. Hover your cursor on... Read more
Unexpected full floating precision register when using UNITY_DECLARE_TEX...
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating... Read more
Crash on ShaderLab::Program::CreateFromSerializedProgram when opening a ...
How to reproduce:1. Open the attached “IN-132800” project2. Observe the crash Reproducible with: 2023.1.0a10, 6000.0.68f1, 6000.3.10... Read more
Strict Variant Matching does not print stage information when the match ...
When using Strict variant matching, stage information is not printed when a variant is not found. Read more
[iOS] AR objects appear darker than expected when AREnvironmentProbeMana...
How to reproduce:1. Open the attached project "IN-132228”2. Open the "Scenes/SampleScene.unity" scene3. Build and run for iOS4. Clic... Read more
[iOS] Shaders are recompiled on subsequent builds
Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more
Shaders: pragma require for a specific stage may result in one stage com...
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Caching PP doesn't put a space if "\ \n" is used
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS