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0
votes
Fixed

UNITY_ARGS_TEX2DARRAY_NOSAMPLER doesn't exist

Shader System

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Mar 29, 2023

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7

We provide a bunch of macros in HLSLSupport.cginc to work with different graphics APIs in a consistent way.We have macro groups for ... Read more

0
votes
By Design

HasProperty misleadingly returns true when no "_ST"-named property exist...

Shader System

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Sep 28, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open the attached “ShaderGraphST” project2. Select the “Unlit_CustomShader” Shader3. Select the “Bugs → List Tex... Read more

1
votes
Feature Request

Runtime shader compilation errors are Not Reported in the Editor console

Shader System

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Jun 01, 2022

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Version/s: 2020.3.33f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a15

Reproduction steps:1. Download and open the attached "CompilerIssueRepro_M1_to_iOS.zip" project2. Enter "Play" mode3. Observe the co... Read more

0
votes
By Design

Quads with Transparent Unlit Shaders are positioned incorrectly in the G...

Shader System

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Jun 03, 2022

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Version/s: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12

How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more

0
votes
Won't Fix

Material sometimes becomes invisible when reloading Scenes

Shader System

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Jun 03, 2022

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Version/s: 2020.3.13f1, 2021.3.12f1, 2022.2.0b13, 2023.1.0a16, 2023.2.0a1

Reproduction steps:1. Open attached Project2. Press Play3. Click on the Screen to progress States Expected result: On State 7 a Cube... Read more

0
votes
Fixed

Crash on ShaderLab::Pass::ComputePassValuesHash when uninstalling the UR...

Shader System

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May 25, 2022

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Version/s: 2022.2.0a11, 2022.2.0a15, 2023.1.0a1

Reproduction steps:1. Open the attached project2. Install the "Universal RP" package3. Once the installation finishes, uninstall it ... Read more

0
votes
Fixed

Shader variants take too much memory at runtime

Shader System

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Jun 13, 2022

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Version/s: 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a4

The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime. STR:1. Make sure "... Read more

4
votes
By Design

Shader error in 'Shader Graphs/Shadows': redefinition of '_ShadowMapText...

Shader System

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Jul 15, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “BIRPShadowsBuildError“ project2. Open the “Sample Scene”3. Build And Run the project4. Observe the Con... Read more

0
votes
Feature Request

Texelsize node does not return the correct value when you reduce the tex...

Shader System

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Jun 24, 2022

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7, 2023.3.0a3, 6000.0.0b11

The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more

0
votes
Fixed

The actions Copy/Paste Material Properties do not copy Texture tiling/of...

Shader System

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Jun 16, 2022

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Version/s: 2020.3.36f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a17, 2023.1.0a5

Steps to reproduce:1. Open the attached user's project "1273930_CopyTilingSetting"2. Select the "CopyFrom.mat" material under the As... Read more

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