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Unexpected full floating precision register when using UNITY_DECLARE_TEX...
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating... Read more
Runtime shader compilation errors are Not Reported in the Editor console
Reproduction steps:1. Download and open the attached "CompilerIssueRepro_M1_to_iOS.zip" project2. Enter "Play" mode3. Observe the co... Read more
Quads with Transparent Unlit Shaders are positioned incorrectly in the G...
How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more
Material sometimes becomes invisible when reloading Scenes
Reproduction steps:1. Open attached Project2. Press Play3. Click on the Screen to progress States Expected result: On State 7 a Cube... Read more
Crash on ShaderLab::Pass::ComputePassValuesHash when uninstalling the UR...
Reproduction steps:1. Open the attached project2. Install the "Universal RP" package3. Once the installation finishes, uninstall it ... Read more
Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Ren...
Reproduction steps:1. Open the attached project “ReproProject-IN-125527.zip”2. Open “SampleScene” in “Assets\Scenes”3. Open Package ... Read more
Keywords on Materials and their variants aren't updated until they are r...
How to reproduce:1. Open the “Material Keyword Reproduction.zip” project2. Open the “SampleScene” scene3. Close all open Scene views... Read more
Multiplayer Play Mode Additional Editor instances crash on SourceAssetDB...
How to reproduce:1. Open the attached “IN-98800_MPPM_Shader.zip” project2. Open the “SampleScene”3. Select the “2p” Play Mode scenar... Read more
Tooltip doesn't appear when hovering over a material's property in the I...
How to reproduce:1. Open the user's attached "MaterialEditorBugs" project2. Select the "Unlit_MyShader" asset3. Hover your cursor on... Read more
The actions Copy/Paste Material Properties do not copy Texture tiling/of...
Steps to reproduce:1. Open the attached user's project "1273930_CopyTilingSetting"2. Select the "CopyFrom.mat" material under the As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS