Search Issue Tracker
Fixed
Fixed in 2020.3.48f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a10
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-31858
Regression
No
UNITY_ARGS_TEX2DARRAY_NOSAMPLER doesn't exist
We provide a bunch of macros in HLSLSupport.cginc to work with different graphics APIs in a consistent way.
We have macro groups for declaring a Texture2DArray with a sampler and passing it as a function argument. There is also a version that declares it without a sampler, but there's no macro for passing the no sampler version around.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
- Player unresponsive when building a specific project with Autoconnect Profiler enabled
Add comment