Search Issue Tracker
Fixed in 2020.3.48f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-31858
Regression
No
UNITY_ARGS_TEX2DARRAY_NOSAMPLER doesn't exist
We provide a bunch of macros in HLSLSupport.cginc to work with different graphics APIs in a consistent way.
We have macro groups for declaring a Texture2DArray with a sampler and passing it as a function argument. There is also a version that declares it without a sampler, but there's no macro for passing the no sampler version around.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
Add comment