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Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce:1. Open the attached project "ShaderCompLong.zip"2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Sc... Read more
Shader error is thrown when baking the lighting with static GameObjects ...
Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more
Errors are not outputted to the console when building the project
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Jaegerspris_tetiles” Scene3. Make some kind of change in the ... Read more
Console error “Enabling local keyword ‘WETNESS' for Material 'Disolve' ...
Reproduction steps:1. Open the attached "dev-HDRP2021" project2. Open "Assets/testcrossfade/OutdoorsScene" scene3. Select the “Packa... Read more
Graphics.DrawMeshInstanced() will throw an error when the shader is comp...
Reproduction steps: Open the user attached project Press the Play button Expected result: No errors in the ConsoleActual result: Err... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more
The Material's shader is not fully set when switching the shader at runtime
How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more
No error or warning thrown when compiling a shader with a comma instead ...
Reproduction steps:1. Open the attached project "1415608.zip"2. Open "SampleScene"3. Edit line 43 of NewSurfaceShader.shader to "fix... Read more
Editing the UnityDOTSInstancing.hlsl file does not cause a Shader recomp...
Reproduction steps:1. Open the “IN-88478.zip” project2. Open the “Packages/Core RP Library/ShaderLibrary/UnityDOTSInstancing.hlsl” f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS