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0
votes
Won't Fix

Shaders takes a long time to compile when using the Volumetric Lights

Shader System

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Apr 01, 2022

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Version/s: 2021.2.16f1, 2021.2.17f1, 2021.3, 2022.2.0a8

How to reproduce:1. Open the attached project "ShaderCompLong.zip"2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Sc... Read more

0
votes
Fixed

Shader error is thrown when baking the lighting with static GameObjects ...

Shader System

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Feb 08, 2022

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Version/s: 2019.4, 2019.4.12f1, 2020.3, 2021.2

Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy and check the "Static" checkbox in t... Read more

0
votes
Fixed

Errors are not outputted to the console when building the project

Shader System

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Jaegerspris_tetiles” Scene3. Make some kind of change in the ... Read more

5
votes
Fixed

Console error “Enabling local keyword ‘WETNESS' for Material 'Disolve' ...

Shader System

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Apr 12, 2023

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Version/s: 2021.3.22f1, 2023.2.0a10

Reproduction steps:1. Open the attached "dev-HDRP2021" project2. Open "Assets/testcrossfade/OutdoorsScene" scene3. Select the “Packa... Read more

0
votes
Fixed

Graphics.DrawMeshInstanced() will throw an error when the shader is comp...

Shader System

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Sep 19, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

Reproduction steps: Open the user attached project Press the Play button Expected result: No errors in the ConsoleActual result: Err... Read more

1
votes
Fixed

[Android] Compiled GLSL compute shader fails uint cast

Shader System

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Apr 04, 2022

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Version/s: 2019.4, 2021.2, 2021.2.14f1, 2022.1, 2022.2

Reproduction steps:1. Open the project "ReproShaderGLESBug"2. Connect an Android device3. Open Terminal or Command Prompt and type i... Read more

0
votes
Fixed

Compute Shader is not using defined constants when setting data with Set...

Shader System

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Apr 03, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open project "ComputeShaderSetConstantBuffer.zip"2. Enter Play Mode3. Observe the Console For Dx11 / 12 API: Run... Read more

2
votes
Fixed

The Material's shader is not fully set when switching the shader at runtime

Shader System

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Apr 14, 2022

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Version/s: 2019.4, 2020.3, 2020.3.33f1, 2021.2

How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Enter the Play mode4. Select ... Read more

0
votes
By Design

No error or warning thrown when compiling a shader with a comma instead ...

Shader System

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1415608.zip"2. Open "SampleScene"3. Edit line 43 of NewSurfaceShader.shader to "fix... Read more

0
votes
Fixed

Editing the UnityDOTSInstancing.hlsl file does not cause a Shader recomp...

Shader System

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Nov 14, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5

Reproduction steps:1. Open the “IN-88478.zip” project2. Open the “Packages/Core RP Library/ShaderLibrary/UnityDOTSInstancing.hlsl” f... Read more

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