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[Shader Preprocessor] Errors report the file name and not the full path
STR:1. Make a compilation error in any .hlsl that is not in the same folder as the shader that includes it.2. Click on the error in ... Read more
[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...
Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps:1. Create a new project or open an existing one2. Import the attached shader ("testPredicate.shader")3. Observe e... Read more
[Bug] Inout parameter is only valid in shader files, but not valid in cg...
How to reproduce:1. Open user-submitted project (InoutInCginc.zip)2. Inspect the shader files located in Assets/Lib folder(testDepth... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
[Bug] Included cginc files are missing from dependencies when exporting ...
How to reproduce:1. Open the attached "ShaderDependencyIssue-2020.1" project2. Right-click "MyMaterial" from the Assets folder3. Cli... Read more
Integer property type in ShaderLab has no effect on uniforms and fixed f...
Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with ... Read more
Memory Leak when using Compute Shaders continuously
Reproduction steps:1. Open user attached Project2. Open the Scene in Assets\Scenes3. Press Play4. Click on the Shape and continuousl... Read more
GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project2. Select the sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject