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Unity Editor is completely pink upon opening
How to reproduce: 1. Open Unity Editor Expected results: all of the windows in Editor are visible and usable Actual results: Editor... Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR: 1. Create a new unlit shader. 2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog". 3. Select the sha... Read more
Material appearance changes when Shader is using #pragma multi_compile_p...
Reproduction steps: 1. Extract and open the attached project (MCPIssue) 2. Open scene Scenes/SampleScene 3. Observe the two spheres ... Read more
Pass.CompileVariant API doesn't filter keywords for a given pass
STR: 1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman 2. Create a new surface shader 3. Open ... Read more
[Android] Application crashes after continuously loading and activating ...
Reproduction steps: 1. Open the user's attached project "wavexr-crash-test.zip" 2. Make sure that Development Build is enabled 3. Bu... Read more
HDRP/Unlit Shader makes the Scene black when looking at it in a certain ...
How to reproduce: 1. Create a HDRP Template project 2. In the Scene View move towards the door in the first room 3. Zoom in and out ... Read more
State comes from an incompatible keyword space errors appear when enteri...
Reproduction steps: 1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.... Read more
[DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', ...
How to reproduce: 1. Open the user's attached "2021.2-URP.zip" project 2. Open the "SampleScene" Scene 3. Observe the Console log E... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has. This information can be useful for e.g. stripping shader v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method