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Shader stripping crashes when it gets too many variants
STR: 1. Create a new Unity project using the 3D template. 2. Extract the attached files into the Assets folder. 3. Create a material... Read more
Shaders are ignored when executing Build Asset Bundles method from conso...
How to reproduce: 1. Open any command-line interpreter 2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -exec... Read more
Runtime shader compilation errors are Not Reported in the Editor console
Reproduction steps: 1. Download and open the attached "CompilerIssueRepro_M1_to_iOS.zip" project 2. Enter "Play" mode 3. Observe ... Read more
[iOS] "Command buffer is aborted" error is thrown when using DXC compiler
Reproduction steps: 1. Download and open "ShaderDXCBug.zip" project 2. Build the project for iOS 3. Observe the Xcode console Expec... Read more
Some shaders are recompiled when building the player after each Editor l...
STR: 1. Open BoatAttack. 2. Make a player build. 3. Close the Editor. 4. Open BoatAttack again. 5. Make a player build. 6. Inspect E... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps: 1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene" 2. Enter Play Mode 3. Obser... Read more
Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps: 1. Open the attached project "disable keyword 1417644.zip" 2. Open "SampleScene" from the Project window 3. Buil... Read more
UnityWorldSpaceLightDir does not work when the Directional Light has a C...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Observe the Directional Light and the Cube... Read more
No error or warning thrown when compiling a shader with a comma instead ...
Reproduction steps: 1. Open the attached project "1415608.zip" 2. Open "SampleScene" 3. Edit line 43 of NewSurfaceShader.shader to ... Read more
Compute Shader is not using defined constants when setting data with Set...
How to reproduce: 1. Open project "ComputeShaderSetConstantBuffer.zip" 2. Enter Play Mode 3. Observe the Console For Dx11 / 12 API:... Read more
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