Search Issue Tracker
[Serialization] Mesh shape in particle component prefab will remain in b...
How to reproduce: 1. Download the attached project 'ReferenceTest.zip' 2. Build and Run 'SampleScene' Scene with Development mode se... Read more
FormerlySerializedAs Attribute doesn't save the serialized value when pr...
How to reproduce: 1. Open the attached "case_1378365" project 2. Open the "Test" Scene 3. Select the "TestObj" GameObject in the Hie... Read more
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project 2. Try building the project several times 3. Try modifying anything in the scripts and coming back to the e... Read more
SerializedProperty.DataEquals returns true for two strings that are diff...
Reproduction steps: 1. Open the user's attached project 2. Open Window > General > Test Runner 3. Select Run All Expected result: t... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps: 1. Open the 'Sandbox-AddressablesCrash' project 2. Go to the 'Window -> Asset Management -> Addressables -> Grou... Read more
InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce: 1. Open the attached project (EnumerationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and o... Read more
Declared default values of a class are ignored when declaring it in anot...
How to reproduce: 1. Open the user's attached "2021 Empty" project 2. Open the "Test" Scene 3. Select the "Main Camera" GameObject i... Read more
FormerlySerializeAs attribute doesn't work in Player Build when used in ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
[Serialization] UnityEngine.Hash128 fields overridden in prefabs generat...
Reproduction steps: 1. Open the attached user's project "HashSerialization.zip" 2. Inspect the "SampleScene" with a Text Editor Exp... Read more
Editor Change Check does not detect change when adding a GameObject into...
How to reproduce: 1. Open the attached project "ChangeCheckBug.zip" 2. Open "SampleScene" 3. Select "SelectGameObject" 4. Place a Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [CI/CD]Build cache not invalidated when building targets with different defines
- VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Templates Scene
- Crash on -[NSApplication endModalSession:] when changing code in a Code Editor, saving and clicking on the Unity Window with "Stop Playing and Recompile" selected
- “Install package from git URL” and “Install package by name” tab does not close when resizing undocked Package Manager window and gets pushed outside the window
- "EndLayoutGroup: BeginLayoutGroup must be called first." errors are thrown when creating a Tag with identical name and holding the enter keyboard button