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Error messages are shown when using a list of SerializeReference objects
Reproduction steps:1. Open the attached project "SerializeReferenceBug"2. Open "Scene" in the Assets folder3. Enter Play Mode Expect... Read more
"Could not find asset metadata and GUID" warnings when serializing a sce...
Reproduction steps:1. Open the attached "PrefabIssue.zip" project2. Open the "PrefabBugScene" scene3. Enter Play mode4. Observe the ... Read more
Editor crashes when selecting a referenced ScriptableObject asset contai...
Reproduction steps:1. Open linked Project2. Open Assets\\Scenes\\bug Scene3. Select PROBLEM_OBJECT in the Hierarchy4. Expand Game Mo... Read more
"ProjectSettings.asset" changes to an unparsable YAML file when using Sc...
Steps to reproduce:1. Unzip the “Parse” folder and observe the ProjectSettings.asset file in Parse/ProjectSettings folder where the ... Read more
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project2. Try building the project several times3. Try modifying anything in the scripts and coming back to the edi... Read more
Editor and Player crashes on Build when the built scene contains lists c...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Build and Run... Read more
Crash on __pthread_kill when running a build with prefab.save_point errors
How to reproduce:1. Open the user's project2. File -> Core - Build for Current Platform3. File -> Build and Run4. Observe cras... Read more
Editor Change Check does not detect change when adding a GameObject into...
How to reproduce:1. Open the attached project "ChangeCheckBug.zip"2. Open "SampleScene"3. Select "SelectGameObject"4. Place a GameOb... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps:1. Open the attached “ReorderableListBug“ project2. Open the “Repro” scene3. Select the “Test” GameObject4. Enabl... Read more
Prefab's field custom serialization is incorrect when the field is overr...
Reproduction steps:1. Open the “IN-14866_OverridenFieldSerialization“ project and open the “Main” scene2. Rename the “B” scene to “B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS