Search Issue Tracker
SerializeReference fields do not serialize any value when set with an in...
Reproduction steps: 1. Open the attached project ("1329806R.zip") 2. Open the "SampleScene" scene 3. Add "BugScript" script to any S... Read more
Unity drawing an unused Namespace's Struct when creating a Struct with t...
Reproduction steps: 1. Open attached Project "StructIssue" 2. Attach the "BuggedStruct" Script to any GameObject Expected result: T... Read more
[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and... Read more
Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce: 1. Open user-submitted project (SerializeReference_835671.zip) 2. Select the BugReports/AbilityCrash/AbilityDef.as... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce: 1. Open user's attached "SerializeReference Bug.zip" project 2. Open "Bug" Scene 3. Go to File -> Build And Run 4.... Read more
String array data is lost when one of the strings starts with a colon sy...
How to reproduce: 1. Open the attached project (case-1261524.zip) 2. In the Project window select the 'test' ScriptableObject 3. In ... Read more
Crash on WalkTypeTreeComplete<ReferenceIdsRemapperFunc> when assigning S...
Reproduction steps: 1. Open user's attached project 2. In the Project window, select Packages > Package Plugin Manager > Plugin Mana... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Project Window, select the "Foo" Asset 3. In ... Read more
Crash when SerializeReference is changed from class to abstract class
How to reproduce: 1. Open "SerializeReferenceRepro.zip" and open the SampleScene 2. Attach "ForbiddenAssignment.cs" to "TargetObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow