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Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle)... Read more
Editor assemblies get referenced in main and Plugins projects
To reproduce: 1) Open attached project Expected: No warnings in console Actual: Console has warnings about type confliction like th... Read more
[Mac OS]Setting a propery without a backing field crashes Unity
Steps to reproduce: 1. Open attached project "crashtest1" 2. Open test Scene 3. Enter Play mode Expected result: Unity throws an er... Read more
NullReferenceException is thrown when reimporting Http files
How to reproduce: 1. Open the attached QuoteHandlingTest2019.zip project 2. Go to the Project window and reimport HttpFiles Expect... Read more
HashSet<T>(int capacity) constructor is not supported when creating a Ha...
How to reproduce: 1. Open tester-attached project (HashSet) 2. Check the Console window Expected result: no errors are present in t... Read more
Unity.Mathematics.math.mul(float4x4 a, float4x4 b) arguments order is mi...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Enter Play Mode 4. Notice incorrect results in the con... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce: 1. Create a new project 2. Download UniRx from https://github.com/neuecc/UniRx 3. Drag UniRx files into the projec... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce: 1. Download attached project (async problem.zip) 2. Make sure you are using .NET 4.6 3. Add AcyncTest.cs to game... Read more
Huge regression on compilation time
To reproduce: 1) Open attached project 2) Wait for compilation process to end to easier time it (If in 2017.3 to test the expected r... Read more
Unity doesn't show error when it can not overwrite a script assembly
To reproduce: 1) Open attached project 2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it... Read more
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