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Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more
Editor assemblies get referenced in main and Plugins projects
To reproduce:1) Open attached project Expected: No warnings in consoleActual: Console has warnings about type confliction like this:... Read more
[Mac OS]Setting a propery without a backing field crashes Unity
Steps to reproduce:1. Open attached project "crashtest1"2. Open test Scene3. Enter Play mode Expected result: Unity throws an error ... Read more
Memory of non persistent event listeners isn't cleared when calling Unit...
How to reproduce:1. Open the attached "1303095 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Open the Profi... Read more
OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce:1. Open the attached (repro.zip) project2. In Project Window delete "SO.asset"3. Check the Console Window Expected ... Read more
Dynamically generated assemblies created with C#'s native AssemblyBuilde...
How to reproduce:1. Open the attached user project and reimport the "unityImportTest.cdb" asset2. Tab out/in so the DLL (CastleDBTyp... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Check "PauseGame"4. Press "Trigger task" Expected r... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:1. Download attached project (async problem.zip)2. Make sure you are using .NET 4.63. Add AcyncTest.cs to game ob... Read more
Huge regression on compilation time
To reproduce:1) Open attached project2) Wait for compilation process to end to easier time it(If in 2017.3 to test the expected resu... Read more
Unity doesn't show error when it can not overwrite a script assembly
To reproduce:1) Open attached project2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it t... Read more
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