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Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more
OnPostRender is called multiple times per frame when setting Application...
Reproduction steps: 1. Open the attached user's Unity project "TestOnPostRender.zip" 2. Go to Assets > Scenes folder 3. Open "Sample... Read more
Plugins are not filtered when using Assembly Definition Define Constraints
Reproduction steps: 1. Open the attached project "AssemblyBug.zip" 2. Go to File > Build Settings and press Build 3. Go to the Build... Read more
Code editor does not open the relevant script file when double-clicking ...
How to reproduce: 1. Open the user's attached project 2. Open the Console (Window -> General -> Console) 3. Double-click the System.... Read more
Editor freezes on Application.Reload when converting Float to ULong
Reproduction steps: 1. Open the user's project 2. Open the "SampleScene" scene 3. Enter the Play Mode Reproducible with: 2020.3.34f... Read more
Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Exit the Play Mode 4. Observe the crash Expected result:... Read more
Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
Missing default references show up as none in ScriptableObject Script asset
Reproduction steps: 1. Open the attached project (1345194.zip) 2. Notice that both the Script (ScriptWithMissingReference) and the S... Read more
Gradient mode getter/setter does not have thread-safe access preventing ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow