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Player crashes after removing a used Define symbol when built via Comman...
How to reproduce: 1. Open the attached "case_1346916.zip" project 2. Navigate to Edit/Project Settings/Player/Other Settings/Script ... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce: 1. Open the attached project "ScriptableObjectInheritance.zip" 2. Enter the Play Mode 3. Observe the Console win... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce: 1. Open the attached "Runtime_Bug.zip" project 2. Click Play Expected results: 'No Namespace - Inner', 'No Namesp... Read more
JavaScript file loaded as TextAsset using AssetDatabase.LoadAssetAtPath ...
Reproduction steps: 1. Open the attached '1422311-sample' project 2. Open the 'SampleScene' 3. Enter Play mode Expected result: No ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup has inconsistent behavi...
How to reproduce: 1. Download the attached file “1103080.zip” and unzip it 2. Run “<path to Unity.exe> -batchMode -buildTarget Andro... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more
Plugins are not filtered when using Assembly Definition Define Constraints
Reproduction steps: 1. Open the attached project "AssemblyBug.zip" 2. Go to File > Build Settings and press Build 3. Go to the Build... Read more
Message gets logged in the Console when using Debug.LogFormat and the un...
How to reproduce: 1. Open the attached 'case_1354586.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Cons... Read more
GetScriptingDefineSymbolsForGroup always returns an array with one empty...
How to reproduce it: 1. Open the attached project "ScriptingDefineSymbolsTest.zip" 2. In the Menu bar click on Print Custom Defines ... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce: 1. Open the attached project "Katalyst.zip" 2. Open script "AudioDescriptor.cs" 3. In the opened script add a new ... Read more
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