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HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Enter Play mode4. Exit Play mode5. Enter Play... Read more
Vector2Int is missing negation, division and multiplication by int opera...
Steps to reproduce: 1. Use one of these in a C# script: var vector = 2 * Vector2Int.one;var vector = -Vector2Int.right;var vector = ... Read more
"Trying to add UI_Console" and other errors pop up when SetActive() meth...
How to reproduce:1. Open attached Unity project "Dwarf Mountain New"2. Load scene "Game"3. Enter Play mode Expected Result: Game pla... Read more
UnityProfilerPerThread::SampleGCAllocation crashes while importing .obj ...
To reproduce:1. Open users attached project "AsImpL.zip"2. Download users attached model "IronMan.zip"3. Open Assets > AsImpL >... Read more
System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...
How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more
[MacOS] Assertion failure when opening drop-down Menu item with multiple...
Steps to reproduce:1. Open Project "NSMenuItem_Bug"2. Click on the red node labeled "Apartment" in the "Dialogue" Window3. In the In... Read more
Switching Build Target to WebGL results with crash in mono_class_array_e...
Steps to reproduce:1. Open user-submitted project "gamebois.zip"2. Go to Build Settings (File->Build Settings)3. Switch to WebGL ... Read more
[Plugin] DLLNotFoundException thrown even though the plugin is clearly i...
To reproduce:1) Open attached project and scene2) Play it Expected: It runs (with fault due to another issue)Actual: DLLNotFoundExce... Read more
System.Net.Http library is missing in .NET 4.6 backend
Steps to reproduce:1. Open the attached project (netHTML.zip)2. Make sure that .NET 4.6 backend is selected3. Observe the error in t... Read more
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