Search Issue Tracker
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps: 1. Make sure Library folder is cleaned up before 2. Open the attached "case-1350367" project 3. Make sure target... Read more
[Scripting/Import] Scripts do not get compiled if the Unity Editor insta...
How to reproduce: 1. Make sure your Unity Editor path contains an apostrophe (single quote character). 2. Create a new project 3. Cr... Read more
Using Native Plugin from a Managed Plugin fails in built game
Reproduced in: 1. Open user attached project 2. Build & Run 3. Observe that .dll is not loaded with "Fallback handler could not... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
"The referenced script on this Behaviour is missing!" warning duplicates...
How to reproduce: 1. Create new empty project 2. Create UI -> Canvas 3. Create new C# Script in Project Window and open it 4. Enter ... Read more
Editor hangs after several compile loops
How to reproduce: 1. Open the attached project 2. Open the "EchoWire" scene. 3. Press Play, play around a bit. 4. Open the "EchoWire... Read more
OnApplicationPause() method gets fired before Start()
To reproduce: 1. Open attached Unity project "ErrorEditor.zip" 2. Open "Main" scene 3. Inspect the code in editorBug.cs script 4. Go... Read more
ArgumentOutOfRangeException is thrown when expanding a Console message
How to reproduce: 1. Open the user's submitted project 2. Open scene ProfilerRecorderBug 3. Press the Play button 4. Open the Consol... Read more
Transform Component displays Z-Axis and X-Axis values changing when Tran...
Steps to reproduce: 1. Open users attached project "OccultVoxel.zip" 2. Navigate to Project -> Assets -> Scenes and open "TestScene"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material