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[SerializeReference] Deleting an element of list with SerializeReference...
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the SampleScene 3. In Hierarchy Window select "Cube" GameObject ... Read more
Missing default references show up as none in ScriptableObject Script asset
Reproduction steps: 1. Open the attached project (1345194.zip) 2. Notice that both the Script (ScriptWithMissingReference) and the S... Read more
DLLs not running when in Player
How to reproduce: 1. Open the attached project "MVC.zip" 2. Install "Multiversal Vehicle Controller" (follow the instructions in htt... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce: 1. Open the attached "Runtime_Bug.zip" project 2. Click Play Expected results: 'No Namespace - Inner', 'No Namesp... Read more
Crash on tlsf_free when Entering the Play mode and creating a custom con...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode (if the project does not c... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce: 1. Open users attached project 2. Open Smoothing Issue/Press Play scene 3. Enter the Play Mode 4. Observe Cubes ... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce: 1. Open the attached project "ScriptableObjectInheritance.zip" 2. Enter the Play Mode 3. Observe the Console win... Read more
Silent Crash when returning a recursive IEnumerator in Coroutine
Reproduction steps: 1. Open user attached Project 2. Press Play 3. Wait around 15 seconds Expected result: The Editor doesn't crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false