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1
votes
Won't Fix

An application listens on a random port when using an HttpListener on Wi...

Scripting

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Aug 22, 2019

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Version/s: 2017.4.0f1, 2017.4.29f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Build and run the user attached project 2. Insert "http://127.0.0.1:12345/" into the text field 3. Click on "S... Read more

3
votes
Fixed

[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown

Scripting

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Jul 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached Bug Report.zip project 2. Go to the Menu bar-> File-> Build Settings-> Enable Development Bui... Read more

0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

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Aug 05, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more

0
votes
By Design

Putting the [Header()] tag above a line with multiple variables it shows...

Scripting

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open Unity and create a New Project 2. Create a new script and attach it to any gameObject 3. Open the newly creat... Read more

0
votes
By Design

GameObject.Find() returns wrong value when GameObject name is the same a...

Scripting

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Aug 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project ("UnityFindbug.zip") and open SampleScene 2. Enter PlayMode 3. In Game view click on the ... Read more

0
votes
Won't Fix

Headers are rendered in reverse order when using multiple [Header()] att...

Scripting

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Aug 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open Unity and create a New Project 2. Create a new script and attach it to any gameObject 3. Open the newly creat... Read more

0
votes
Duplicate

Vector3 does not implement IFormattable interface

Scripting

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Aug 26, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more

0
votes
By Design

Scriptable Object retains private bool value when recompiling scripts

Scripting

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.2.20f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more

1
votes
Won't Fix

OnEnable is called when changing any selected GameObject's Setting in In...

Scripting

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (InspectorCallbackBug.zip) 2. Open "SampleScene" Scene 3. Select "GameObject" Game... Read more

0
votes
Won't Fix

System.Configuration.dll fails to load when running a built project

Scripting

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the SampleScene in the attached "case_1183654-ioc" project 2. Enter play mode 3. Notice the working GUI La... Read more

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