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0
votes
Duplicate

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps:1. Create new project.2. Download asset "Ch... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

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Apr 23, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more

1
votes
Fixed

Assembly definition define constraints are incompatible when using globa...

Scripting

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Dec 23, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the user's attached project2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and in... Read more

1
votes
Fixed

Cannot find ScriptableObject asset by search in Project Window when name...

Scripting

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Aug 07, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Download and open attached "Asset Namespace Change Bug" project2. In the Project Window's search bar type "t:MyS... Read more

0
votes
Won't Fix

Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...

Scripting

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Jun 12, 2018

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Version/s: 2018.2.0b7

Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more

1
votes
Fixed

BuiltinAssemblies.stamp in Library folder is not being regenerated

Scripting

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Oct 02, 2019

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Version/s: 2018.4.0f1, 2018.4.1f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip"1. Ensure `SampleProject\Library\ScriptAssemblies\BuiltinAs... Read more

3
votes
By Design

JsonUtility.ToJson() doesn't serialize supertypes when generic base type...

Scripting

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Aug 31, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the Console E... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more

0
votes
Won't Fix

Returning state on a specific script crashes editor when using enumeration

Scripting

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Apr 06, 2017

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Version/s: 5.5.2f1

To reproduce:1.Open project2. Play 'Main' scene Actual:OSX: editor crashesWindows: in editor works properly, in editor log StackOver... Read more

1
votes
Won't Fix

Editing ScriptableObject externally, its reference in the Editor becomes...

Scripting

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Apr 25, 2017

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Version/s: 5.6.0f3

In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more