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PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps: 1. Create new project in Unity 2. Create new C# script and open it 3. Write into it "PlayerSettings.renderingPat... Read more
Crash on mono_class_init when pressing "Play" button in the Editor
How to reproduce: 1. Open Unity project, attached to the ownCloud 2. Load "Zenject Unity Crash demo" scene 3. Enter the Play mode 4.... Read more
Gradient.Evaluate returns wrong color value
To reproduce: 1. Open attached project. 2. Open and Play "Main" scene. 3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.00... Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more
Editor crashes when declaring a file path with a file name in the script
Reproduction steps: 1. Open User's attached project("Unity crash") 2. Open Scene "SampleScene" and enter the Playmode 3. Click "Dele... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce: 1. Open an empty project 2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Import... Read more
Crash when using Dynamic Methods and a generic owner class on C# 4.x
How to reproduce: 1. Open the attached project 2. Open the "master" scene 3. Enter Play mode Expected result: Editor does not crash... Read more
Scripts are unable to compile after upgrading project to 2019.3.0b4
How to reproduce: 1. Open the user-supplied project 2. Observe the errors in the Console window Expected result: after upgrading th... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click on "Helper" -> "State Seque... Read more
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