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AddComponent's general performance is worse in 2020.3 and above when com...
Reproduction steps:1. Open the attached project "AddComponent_2019.4.23.zip"2. Switch the platform target to Android, and enable Dev... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project2. Build Standalone Build3. Run "run.bat" in the Project folder 6-8 times4. Notice... Read more
Stack overflow error is thrown when building project with F# assemblies
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a Standalone build (File->Build Settings->B... Read more
TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more
WaitForEndOfFrame() doesn't execute in batchmode on built project
To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity2. Open "Start Routine" scene3. Enter to Play mod... Read more
MaterialPropertyBlock.GetColor(int nameID) is missing from the API
To reproduce: 1. Open the project, attached by the tester (noMethod.zip)2. Observe the compilation error in the console Expected: Ge... Read more
A specific script crashes editor when trying to open not found 'SceneMan...
To reproduce:1. Open repro project2. Open 'TEST' scene3. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5... Read more
[Regression] Unity cannot inherit from classes declared as namespaces
To reproduce:1. Open attached project;2. Look at the Console. Expected result: Unity compiles scripts properly or gives meaningful e... Read more
AssemblyUpdater fails if Unity editor has spaces in its path
Reproduction steps:1. Create a new project2. Import the asset from the Asset Store (link provided in description)3. Observe the cons... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- Constant buffers are redundantly uploaded when consecutive compute dispatches are executed on DirectX11
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true