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0
votes
Duplicate

The self reference in the property stops further code execution

Scripting

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Jun 08, 2018

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Version/s: 5.6.2f1

To reproduce: 1. Open the attached project 2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more

0
votes
Duplicate

[Compiler] Error with no details prevents entering playmode

Scripting

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Sep 20, 2016

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Version/s: 5.5.0b4

(Check the attached video to see the bug) Reproduction steps: 1. Open the attached project 2. Navigate to Assets->Scenes 3. Open an... Read more

0
votes
Fixed

all log types are displayed when Debug.logger.filterLogType is set to Lo...

Scripting

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Aug 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "log.zip" 2. Open "test" scene 3. Enter play mode 4. Select "Exception" GUI selection 5... Read more

0
votes
Fixed

AddComponent's general performance is worse in 2020.3 and above when com...

Scripting

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Dec 09, 2021

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Version/s: 2020.3, 2020.3.21f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "AddComponent_2019.4.23.zip" 2. Switch the platform target to Android, and enable D... Read more

1
votes
Fixed

[Scripting] Asmdef with `auto referenced` set to false will still cause ...

Scripting

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Feb 05, 2019

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Version/s:

When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more

3
votes
Fixed

Custom built DLL's scripts which have classes derived from UIBehaviour c...

Scripting

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Jun 06, 2019

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Version/s: 2019.2, 2019.2.0b5, 2019.3

How to reproduce: 1. Download and extract the attached 'DLLScripts.zip' archive somewhere on your computer (there are two scripts, N... Read more

1
votes
Postponed

AddComponent<>() high GC usage

Scripting

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May 17, 2017

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Version/s: 2017.1.0b2

Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more

0
votes
Not Reproducible

Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...

Scripting

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Feb 17, 2022

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Version/s: 2021.2, 2021.2.9f1, 2022.1

How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more

1
votes
Fixed

[Scripting] NamespaceParser fails when ScriptableObject class is inside ...

Scripting

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May 14, 2020

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Version/s: 2020.1.0a7, 2020.1.0b8, 2020.2

How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more

0
votes
Won't Fix

Assigning Material.shader from a worker thread doesn't throw an error in...

Scripting

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Oct 03, 2016

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Version/s: 5.4.1p3

Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more

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