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[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more
Mono fails to compile script with Generic expression
Steps to reproduce: 1. Open User's attached project with 2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensio... Read more
Script Updater fails to update gameObject.audio property
Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more
RequireComponent Attribute throws an error with UnityEngine.AI
"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object. It f... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps: 1. Import attached project. 2. In Menu, select "Build" -> "Windows Development Build". 3. Create build. 4. In cr... Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
Debug.Log used with non-existing Dictionary variable causes Editor to fr...
To reproduce: 1. Open attached project; 2. Open "TestBug" scene; 3. Enter play mode; 4. Exit play mode. Expected result: Editor do... Read more
Disabling script on instantiate gameobject throws self -> GetEnabled()
Steps to reproduce: 1. Download repro.zip and open "new scene". 2. Press play. Expected results: Error should not appeared and scri... Read more
Private variables get serialized when ExecuteInEditMode is set
Steps to reproduce: 1. Open the "test" scene in project 2. Notice the printed logs in console ("testBool is false" and "testInt is 0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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