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2
votes
Won't Fix

[Mac] [iOS] Environment.TickCount changes if machine timer is changed

Scripting

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May 24, 2017

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Version/s: 5.5.3p1

Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more

1
votes
Fixed

Mono fails to compile script with Generic expression

Scripting

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Nov 03, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open User's attached project with 2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensio... Read more

0
votes
Postponed

Script Updater fails to update gameObject.audio property

Scripting

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Nov 23, 2016

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Version/s: 5.5.0f1

Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more

0
votes
Fixed

RequireComponent Attribute throws an error with UnityEngine.AI

Scripting

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Nov 30, 2016

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Version/s: 5.5.0f2

"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object. It f... Read more

1
votes
Fixed

Error "The referenced script on this Behaviour is missing" when loading ...

Scripting

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Jun 01, 2017

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Version/s: 5.5.3p1

Reproduction Steps: 1. Import attached project. 2. In Menu, select "Build" -> "Windows Development Build". 3. Create build. 4. In cr... Read more

0
votes
Fixed

Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...

Scripting

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Mar 09, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more

0
votes
Fixed

Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...

Scripting

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Feb 06, 2017

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Version/s: 5.5.1p1

Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more

0
votes
Not Reproducible

Debug.Log used with non-existing Dictionary variable causes Editor to fr...

Scripting

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Jan 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "TestBug" scene; 3. Enter play mode; 4. Exit play mode. Expected result: Editor do... Read more

0
votes
Fixed

Disabling script on instantiate gameobject throws self -> GetEnabled()

Scripting

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Dec 17, 2016

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Version/s: 5.5.0p2

Steps to reproduce: 1. Download repro.zip and open "new scene". 2. Press play. Expected results: Error should not appeared and scri... Read more

0
votes
By Design

Private variables get serialized when ExecuteInEditMode is set

Scripting

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Dec 13, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the "test" scene in project 2. Notice the printed logs in console ("testBool is false" and "testInt is 0... Read more

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