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13
votes
Active

Standard Assets contain warnings in Unity 2017 and later versions

Scripting

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Oct 14, 2017

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Version: 2017.1.1f1

Steps to reproduce: 1. Create a new projects 2. Download & Import Standard assets from the asset store 3. Observe the console Expec... Read more

29
votes
Won't Fix

Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...

Scripting

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May 10, 2015

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Version: 5.1.0b6

-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more

29
votes
Fix in review

Unity crashes on StopCoroutine()

Scripting

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Jun 06, 2014

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Version: 4.6.0b10

Steps to reproduce: 1. Open the attached project and the scene 2. Click 'Play' button to start polling and then click 'Stop' button ... Read more

14
votes
Fixed

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

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Dec 14, 2015

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Version: 5.3.0f4

To reproduce: 1. Open project 2. Press play Notice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't in... Read more

22
votes
Fix in review

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

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Jun 28, 2013

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Version: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

13
votes
Won't Fix

IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....

Scripting

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Feb 10, 2015

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Version: 4.6.1p2

Reproduction steps: 1) Open attached "ZlibIL2CPP" project in the Unity Editor. 2) Switch to iOS build configuration 3) Open Player S... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

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Dec 28, 2013

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Version: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

2
votes
Active

Unable to find a corresponding location while using Partial classes/meth...

Scripting

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Jan 18, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene 2. Open "TestClass.Partial" in VS 3. In Line 9 add a... Read more

0
votes
Active

[macOS] Screen.SleepTimeout setting does not change when being changed v...

Scripting

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Jan 15, 2019

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Version: 2018.2.18f1

How to reproduce: 1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene 2. Enter Play Mode 3. Check the Consol... Read more

0
votes
Active

Editor hard crashes when using Marshal.PtrToStructure()

Scripting

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Jan 03, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more

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