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Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce: 1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor 2. Open Assets/Tes... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Landing 3. Find the "Buttons" object in the Hierarchy win... Read more
ArgumentOutOfRangeException is thrown when expanding a Console message
How to reproduce: 1. Open the user's submitted project 2. Open scene ProfilerRecorderBug 3. Press the Play button 4. Open the Consol... Read more
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps: 1. Make sure Library folder is cleaned up before 2. Open the attached "case-1350367" project 3. Make sure target... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce: 1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script 2. Open the "runCase.bat" batch ... Read more
Awake function called after OnEnable
How to reproduce: 1. Open the attached project "temp.zip" 2. Open the SampleScene scene 3. Press the Play button 4. Open the Console... Read more
[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...
The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more
UI option is missing from the Hierarchy context menu after exiting Safe ...
Reproduction steps: 1. Open the attached "temp-safe-mode.zip" project 2. Trigger a compiler error by editing Assets/Scripts/NewBehav... Read more
An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1
Reproduction steps: 1. Open the user attached project "ReadOnlySpanTest.zip" 2. Observe the Console Expected result: There is no er... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps: 1. Open the attached "Test.zip" project 2. Select the "Test" ScriptableObject in Assets > Resources 3. Enter Pla... Read more
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