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globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps:1. Open the attached project "newTest.zip"2. Select "Assets/Android/AndroidScripts.asmdef" in the Project window3... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more
NativeArray.AsReadOnly will not throw a IndexOutOfRangeException when tr...
How to reproduce:1. Open the attached project "NativeArray.zip"2. Open SampleScene3. Click Play Expected result: A IndexOutOfRangeEx... Read more
Creating AsmDefs does not cause recompilation of contained scripts
Repro steps:1. Open attached project 'CompilationWoes.zip"2. Go to the "Foveated Rendering" folder3. Create an Assembly Definition i... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more
ILPostProcessor causes DLL's that link to UnityEngine.UI.dll to fail and...
How to reproduce:1. Open attached project "1TestMirror.zip"2. Right click the TestScript in the project3. Select Reimport Expected r... Read more
Error appears in the Console when triggering a build from the compilatio...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Support > Build Dev Player3. Wait for the build... Read more
Scripts are not recompiled when the script changes are made while the Bu...
How to reproduce:1. Open attached project "ScriptsDontRecompile.zip"2. Open PrintMeMessage.cs script (in Assets\Editor folder)3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default