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[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce:1. Open supplied Project2. In the Project window, select foo_test object3. Edit the values of the Scriptable Obje... Read more
[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps:1. Open the "1204105" project2. In the Project window right-click -> "Create" -> "Container"3. In the Inspe... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce:1. Open User-supplied project2. In the Project window, select two Scriptable Objects Expected: Editor doesn't fre... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps:1. Open "Test.zip" project2. "Tools" -> "SwitchMe"3. Notice the Console Output4. "Tools" -> "SwitchMe"5. No... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce:1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX 3... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
Assembly definition define constraints are incompatible when using globa...
How to reproduce:1. Open the user's attached project2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and in... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce:1. Create a new project2. Open the Packages/manifest.json file3. Add the provided dependency to the list4. Open the... Read more
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