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C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps:1. Create a new project2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scrip... Read more
Mathf.Sign returns 1 when input is 0
To reproduce:1. Create a new Unity project2. Debug log the return value of Mathf.Sign(0)3. Observe console window Reproducible with:... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more
Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce:1. Open the user's project "TestCSharp8.zip"2. Press Play and observe the Console Window Expected result: Generated... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more
Microsoft.CodeAnalysis.GeneratorAttribute causes errors in console
Reproduction steps:1. Open project "unitybetafeatures.zip"2. Observe the Console window Expected result: No errors in consoleActual ... Read more
ColorUtility.TryParseHtmlString parses darkblue as #0000A0 instead of #0...
How to reproduce:1. Open the attached project ("1408463_repro.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the o... Read more
Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...
Reproduction steps:1. Open the attached project "1403883.zip"2. Open "Main" Scene3. Enter Play Mode4. Close the Editor Reproducible ... Read more
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