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0
votes
Fixed

Use GUID option does not disables for AssetDefinitionReference asset at ...

Scripting

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Sep 06, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce: 1. Create a new project 2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference) ... Read more

0
votes
By Design

csc.rsp references do not work when used with custom assemblies

Scripting

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Feb 19, 2020

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Version/s: 2018.4, 2019.2.21f1, 2020.1

Steps to reproduce: 1. Open and run User-supplied project Expected: no errors are thrown Actual: errors are thrown Reproduced in: ... Read more

0
votes
By Design

Custom Event do not fire on builds

Scripting

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Oct 14, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open supplied project ("GoblinSlaver.zip") 2. Run the Scene "MovementTest" 3. Notice the game working. 4. Bui... Read more

0
votes
By Design

Assert Exceptions in Finalizers are not logged to Console

Scripting

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Open 'SampleScene' scene 3. Enter play mode Actual results: Notice that the Ass... Read more

1
votes
Won't Fix

OnEnable is called when changing any selected GameObject's Setting in In...

Scripting

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (InspectorCallbackBug.zip) 2. Open "SampleScene" Scene 3. Select "GameObject" Game... Read more

0
votes
By Design

Hash128.Parse throws an Exception when running in a thread other than th...

Scripting

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity 2. Open "SampleScene" 3. Select "Hash128" ga... Read more

0
votes
Won't Fix

Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...

Scripting

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Aug 14, 2019

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Version/s: 2018.3.0a1, 2018.4.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Create new project 2. Create new script, open it, modify it and go back to Unity so the script is compiled 3. ... Read more

1
votes
Won't Fix

An application listens on a random port when using an HttpListener on Wi...

Scripting

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Aug 22, 2019

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Version/s: 2017.4.0f1, 2017.4.29f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Build and run the user attached project 2. Insert "http://127.0.0.1:12345/" into the text field 3. Click on "S... Read more

0
votes
Won't Fix

BadImageFormatException is thrown when calling GetCustomAttributes on ce...

Scripting

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1185125.zip") 2. Press Play 3. Observe Console Expected result: No errors are thrown ... Read more

0
votes
By Design

Scriptable Object retains private bool value when recompiling scripts

Scripting

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Feb 10, 2020

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Version/s: 2017.4, 2018.4, 2019.2.20f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more

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